DokumenteErstellungsdatum
Name: DM-1on1-Backspace
Version: Final.
Compatibility: UT2004 with latest patch.
Description: There is no place for winners here, only champions.
Steady your aim and clear your mind, this is one fight you won't want
to back out of.
Comments: This map was designed and optimized to be played in
competitive UTComp 1v1 matches, but can fit up to 5 players for a fun
FFA or TDM game. There aren't many meshes placed around the map, mainly
because I wanted to keep a high framerate throughout and generally keep
the map looking clean and simple. Same goes for the use of sound in the
map. I kept the amount and volume of the sounds quite low, so they
don't distract you from what's happening around you. Have fun!
Version: 1.0
Compatibility: UT2004
Description: A semi-movement complex map based around electricity and blue lighting.
Comments: This is my first map release for UT2004 and it will be my last. I don't know if I plan on making any maps for UT3.
Version: V.1.0
Compatibility: UT2004
Description: Designed for 1v1, maximum recomended players is 5. More than this would be quite a pain. Bot suport included.
Comments: Map that i started a long time ago. The layout was made near august 2005. And the rest was made early.

Version: v1
Release Date: 18.04.2006
Filename: DM-1on1-Reverse.ut2
Author: Philipp "Soma" Urlich
Description: "Once a mobile facility research of the dark forces, lost in space for a few hundred decades after the great war. Rebuilt and restored, it's now in shape for the new tournament seasons."
Infos: Once in a while I throw out a map for Unreal Tournament. This is my latest creation, a 1on1 map, especially designed for fast and furious gameplay. When I came to the point where the map was nearing completion, the editor started to crash frequently on this map. After hours of trying to fix it, I never really found the problem so I decided to gave up on it. Now few months later, I gave it another try and luckly I managed to fix the bug but only temporarly, which aloud me to finally finish the map. I would have liked to add a few more things, but I didnt have the patient to work along with this bug showing up every ittle change I make. I built this map in my spare time over a period of about 12 months, most of the time not working on this map.
Goal of this map was to create a well playing 1on1 map, that suits all playing styles. Visuals where added in a way so it doesnt hurt gameplay and make it a bit less boring, not trying to archive a certain "never seen before" theme or effect. Tho there are a couple custom meshes and textures I made.
Hope you enjoy.
Version: 1.0
Compatibility: UT2004
Description: Small 1on1 DM-map located on the ruined city of Rotport
Comments: Old map of mine - finished a last
WARNING
This is not a playable map
It is called DM in order that it shows up in the map list.
This is released as is.
There are broken things all over it, and its full of half formed ideas.
Just like the mind that created it
There are no installation instructions
It occured to me that the harder I made it to install, the less likelyhood there was of anyone mistaking it for a playable level.
Its a walk around slide show.
Or maybe even fly around.
==================== Description =====================================
Well this is just another attempt at Blade Runner. What you find here has been around untouched for almost a year now.
I have learned so much more since last looking at this,thanks Jelmer that I now dare not even go in and look to see just how bad it is.
I had no intention of releasing it.
But after Buffy asked for the umpteenth time I thought that it actualy was a great waste of effort and no fun at all on my part not to inflict this tangled mess of ideas on whoever might be curious enough to spend the time on the DL
There is just about every bit of BR memorabilia I could find on the net included in it somewhere.
Unfortunatly I no longer find time to do any of my own stuff as I am working full time with a great bunch of guys on The Chronicles of Spellborn
Go here if you have not already.
http://tcos.com/news/?from=www.thech...fspellborn.com
what follows is from the first 2019 readme. All still stands.
This movie is just so fine in every way,although I fully understand those who wonder what all the fuss is about.
Nothing in here is mine really, it all belongs to the extraordinarily creative team of people who worked to produce the movie.
All I have done is stitched the various scenes together.
It's a kind of tribute, in a way, for what it's worth.
To read about these people, and to find out just about all you
could ever want to know about Blade Runner, I happily send you here:
http://www.bladezone.com
http://brmovie.com/
http://www.tvc-15.com/index_model.html
Please enjoy it for what it is,
a little bit of escapism for deckard wannabees
And a chance at last to get a flight in a spinner
Whiles firing your very own blaster
An extremely belated thanks to Barnebiss for getting that spinner flying so long ago, and Lord Simion for doing a great job on the gun,if they are still alive after all this time. Hey remeber me
And Buffy for the push and the help uploading etc, at this point ni time she probably knows the map better than me
Oh and you will definitly need your use key set up and working.
|

|
|

|
Recommended Players: 2
Description: Remake of the classic Quake map of the same name. Original layout by Preacher.
Authors: Slainchild & RubberChicken
Testers: daddy, ioX, kransch, luxxiz, skAven, tewic, ynZ, zeD
Credits: Custom textures by evillair.
Comments: RubberChicken made the initial UT2004 layout and tested/tweaked it endlessly with some of the top 1v1 players around, until it was perfect. At that point... Slainchild was bribed to finish it off. So he did.
Name: DM-Algol
Version: 1.0
Compatibility: UT2004
Description:
"Algol 1, the only planet in the Algol binary star system, follows a figure-of-eight
orbit lasting around 204 days. Both stars are relatively cool, therefore the
planet's close orbit and atmospheric conditions are able to support life. Night
only falls for a few short months twice a year, where the orbit reaches its furthest
point from both stars.
It never rains here as such; water seeps out of the ground when heated, and forms a
thick layer of surface fog and groundwater, which is then re-absorbed once it cools.
The native plant life uses frond-like leaves or hollow structures to capture
moisture from the air.
Enough science lessons, time to fight!"
Large Deathmatch / TAM map for 6 - 12 players.