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Neue Infos zu UT 2007 !
Geschrieben von . Schwarzlicht   
Monday, 30. May 2005
PC Zone hat mal einen Artikel ve3röffentlicht indem man wieder einiges an neuen Informationen bekommen konnte. Darunter wird z.B. geschrieben „Feign death“ Wieder kommen wird. Denn das man sich auf Knopfdruck Tot stellen konnte wusste nicht jeder ! Auch kommt wieder ein neuer Gamtyp hinzu „Survival“, dieser wird eine art 1on 1 DM sein. Auch wackelt schon wieder der Name das Spiels ! Denn wie man lesen kann ist man sich immer noch nicht richtig sicher.



•  May not be called UT2007 - "We figure it'll be out some time in 2006 so at the moment we're calling it UT2007, but that could change. We might not do numbers."
 
•  New 'Survival' gametype - "... sort of a 1-on-1 Deathmatch."

•  Feign death returns, better than ever! - "The new Novodex physics engine enables bodies to switch to and from a ragdoll state at will, meaning your faiting fits will look exactly like any other genuine ragdoll death. Ideally, you'll want to time it right. So, when a guy hits you with a rocket and almost kills you, you quickly feign death, then wait till he turns around and walks away to jump up again."

•  Gibbable bodies? - This is just speculation on my part, but the return of feign death implies the removal of the green-matrixy after-death 'derez' of UT2003/4. Maybe we'll be gibbing the dead ones again?

•  Focusing on the classics, too: "We're focusing a lot of our development on what we call the classic game types and really trying to refine those." and "We're tweaking movement, weapons, just making sure everything feels solid for DM and CTF. They'll be the modes we focus on... "

•  Vehicular CTF! - "...there will now be maps with vehicles, using streaming level technology to make environments ten times bigger than previously possible."

•  Necris vehicles more "alien" than others - " The vision is perhaps to create a more alien couterpoint to the very earthy designs of the existing set." and "...not so much in the mech tradition, but more insectoid"

•  Onslaught + Assault + RTS = Conquest? - In addition to there being RTS-style resource control (Tarydium), there is going to be some sort of a 'commander' role. "We want a sort of mid-level commander role, who has some overview of the battle and who's able to facilitate collaboration."

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