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ONS

DokumenteErstellungsdatum

Sortieren nach : Name | Datum | Zugriffe [ absteigend ]
file icon ons-airmars 11.08.2005 Zugriffe: 106
ONS-airmars bringt mal wieder etwas *neues*. Diese map ist zwar nicht besonderst schön hat aber dafür einen gewaltigen Spielspaßfaktor. Anders als in den normalen ONS maps findet hier die Schlacht einzig und alleine in der Luft statt. Man startet auf seinem *Mutterschiff* wo man gleich in die Gleiter einsteigen kann. Die Powernodes liegen verteilt auf 4 kleinen Schiffen und 3 auf einen extrem großen in der Mitte. Auf dem großen Schiff besteht die Möglichkeit auch zu Fuß Kämpfe aus zu fechten.
screenshot.jpg
file icon ons-aliencrossfire 16.02.2006 Zugriffe: 45
A very large, original and uncommon Onslaught map set on an cold Alien Planet.
(WARNING: fast CPU required and at least 128MB video memory)

ons_aliencrossfire.jpg
file icon ONS-Azure 18.11.2005 Zugriffe: 73
Name: ONS-Azure
Version: 1.0
Compatibility: UT2k4

Description: A fairly large ONS map set in a glass desert. The bases are set high above the sandy ground, so it is all air-combat, and no ground vehicles. Also, the buildings are made of glass, and a transparent.

--- Story: You wake up, with your eyes still heavy from sleep. You look around, and dazed you wonder if this is Heaven... Well friend, that depends on your definition.---

Comments: This map has nothing but raptors for vehicles, but do not worry, because there is plenty of energy turrets all over each base. I also have quite a bit of AVRiLs to back you up as well.

azure16ba.jpg azure32bz.jpg
azure55fm.jpg azure75fd.jpg
file icon ONS-Bramideon_SE 27.11.2005 Zugriffe: 65
Name: ONS-Bramideon SE
Version: 1.0
Compatibility: 04

Description: This facility was erected by the Palav Corperation on the planet Bramideon to test new contructions techniques. However the cost of the project spiraled out of control and it was taken over by the Liandri corperation. It has been a battleground in the tournament ever since.

Comments: This is an update to the original version. Just fixes a few things here and there.

Credits: Jeff "Lehm" Adams

BramSE01.jpg BramSE02.jpg
BramSE03.jpg
file icon ONS-Chainsisle2 18.07.2006 Zugriffe: 45

The screenshots have not been updated, just too lazy to go take new ones. Anyway i took care of most of the problems pointed out in the beta and some more eye-happyness and changed lighting a bit. Also added a modified minigun turret in one of the rocks at the raptor node(facing the middle node).

ons-chainsisle21

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ons-chainsisle24

 

 

 

 

 

ons-chainsisle25

ons-chainsisle26

 

 

 

 

 

 

 

file icon ONS-DG-Meadowland-32p 14.03.2006 Zugriffe: 70
The ONS-DG-Meadowland-32p version has these features:
- best suited for 16 to 32 players
- 2 Cores and 9 Nodes
- 5 Link setups
- 2 weapon lockers at each Core, 1 at each and Node, special weapon setup
- 43 vehicles (Scorpion, Manta, Hellbender, Raptor, Goliath, SPMA, Paladin)
- 2 turrets (one at each Core)
- optimized for large team online playing
- beta tested by Titan-ONS

ONS_DG_Meadowland_01.jpg ONS_DG_Meadowland_03.jpg
ONS_DG_Meadowland_06.jpg ONS_DG_Meadowland_07.jpg
ONS_DG_Meadowland_08.jpg
file icon ONS-DG-SandStone 12.07.2006 Zugriffe: 40

Control the Nodes and attack the opposing team Core on this alien planet. A strong environmental goal with realistic terrain and plenty of atmosphere. Winds, meteors, a wide range of plants, and even alien animal roars in the distant mountains.

This is the day version of ONS-DG-SandStone-Night. The main difference is the change in air vehicles loadout, the skybox and lighting.

ons-dg-sandstone-00 ons-dg-sandstone-01

ons-dg-sandstone-02

 

 

 

 

 

 

 

file icon ONS-DG-SandStone-Night 12.07.2006 Zugriffe: 39

Control the Nodes and attack the opposing team Core on this alien planet. A strong environmental goal with realistic terrain and plenty of atmosphere. Winds, meteors, a wide range of plants, and even alien animal roars in the distant mountains.

This is the night version of ONS-DG-SandStone. The main difference is the change in air vehicles loadout, the skybox and lighting.

ons-dg-sandstone-night-00

ons-dg-sandstone-night-03

ons-dg-sandstone-night-04

 

 

 

 

 

 

 

file icon ONS-Dreamus2SE 25.01.2007 Zugriffe: 32

For those of you who know the history of Dreamus2, I finally, finally figured out the online server reset problem, and am able to release the first online-ready (and greatly updated) version of the map. I'd normally start droning on about the changes since Dreamus2, but instead I'll just give you the "official" map description, which sums it up in fewer words:
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An overhaul of a Make Something Unreal Contest winner, ONS-Dreamus2SE takes the Dreamus2 dust storm to a new level, with completely redone special effects, new botpaths allowing the bots to use tactics only humans used (utilizing over 80 jump-spots), a fine-tuned layout, and new warping effects.

This version also fixes the online server reset bug present in the original map, and is completely online-ready.
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ons-dreamus02
ons-dreamus06
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file icon ONS-Maelstrom 19.11.2005 Zugriffe: 68
Name: Maelstrom

Version: 1.0

Compatibility:
UT2004 + ECE Bonus Pak

System Requirements:
Polys very low on average (normally about 70,000) Map is CPU intensive, however. CPU will be the bottleneck for FPS on this map - a computer with a strong CPU and a mediocre GPU will have very nice framerate. A computer with a weak cpu, even with a very fast GPU will have trouble.

Description:
Onslaught, reborn. Maelstrom features 23 intermediate nodes between the two cores. Each node constructs twice as fast as normal nodes, but are destroyed twice as fast as well. This change, coupled with the amount of nodes results in massive alterations to gameplay mechanics. ONS-Maelstrom is like no other map made - it is a new kind of Onslaught.

maelstromlayout5rt.jpg maelstromlayout5rt40gd.jpg
maelstromlayout5rt40gd_1.jpg maelstromlayout5rtlm.jpg
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