DokumenteErstellungsdatum
ONS-airmars bringt mal wieder etwas *neues*. Diese map ist zwar nicht
besonderst schön hat aber dafür einen gewaltigen Spielspaßfaktor.
Anders als in den normalen ONS maps findet hier die Schlacht einzig und
alleine in der Luft statt. Man startet auf seinem *Mutterschiff* wo man
gleich in die Gleiter einsteigen kann. Die Powernodes liegen verteilt
auf 4 kleinen Schiffen und 3 auf einen extrem großen in der Mitte. Auf
dem großen Schiff besteht die Möglichkeit auch zu Fuß Kämpfe aus zu
fechten.
A very large, original and uncommon Onslaught map set on an cold Alien Planet.
(WARNING: fast CPU required and at least 128MB video memory)
Name: ONS-Azure
Version: 1.0
Compatibility: UT2k4
Description: A fairly large ONS map set in a glass desert. The
bases are set high above the sandy ground, so it is all air-combat, and
no ground vehicles. Also, the buildings are made of glass, and a
transparent.
--- Story: You wake up, with your eyes still heavy from sleep. You look
around, and dazed you wonder if this is Heaven... Well friend, that
depends on your definition.---
Comments: This map has nothing but raptors for vehicles, but do
not worry, because there is plenty of energy turrets all over each
base. I also have quite a bit of AVRiLs to back you up as well.
Name: ONS-Bramideon SE
Version: 1.0
Compatibility: 04
Description: This facility was erected by the Palav Corperation
on the planet Bramideon to test new contructions techniques. However
the cost of the project spiraled out of control and it was taken over
by the Liandri corperation. It has been a battleground in the
tournament ever since.
Comments: This is an update to the original version. Just fixes a few things here and there.
Credits: Jeff "Lehm" Adams
The screenshots have not been updated, just too lazy to go take new ones. Anyway i took care of most of the problems pointed out in the beta and some more eye-happyness and changed lighting a bit. Also added a modified minigun turret in one of the rocks at the raptor node(facing the middle node).
The ONS-DG-Meadowland-32p version has these features:
- best suited for 16 to 32 players
- 2 Cores and 9 Nodes
- 5 Link setups
- 2 weapon lockers at each Core, 1 at each and Node, special weapon setup
- 43 vehicles (Scorpion, Manta, Hellbender, Raptor, Goliath, SPMA, Paladin)
- 2 turrets (one at each Core)
- optimized for large team online playing
- beta tested by Titan-ONS


Control the Nodes and attack the opposing team Core on this alien planet. A strong environmental goal with realistic terrain and plenty of atmosphere. Winds, meteors, a wide range of plants, and even alien animal roars in the distant mountains.
This is the day version of ONS-DG-SandStone-Night. The main difference is the change in air vehicles loadout, the skybox and lighting.
Control the Nodes and attack the opposing team Core on this alien planet. A strong environmental goal with realistic terrain and plenty of atmosphere. Winds, meteors, a wide range of plants, and even alien animal roars in the distant mountains.
This is the night version of ONS-DG-SandStone. The main difference is the change in air vehicles loadout, the skybox and lighting.
For those of you who know the history of Dreamus2, I finally, finally figured out the online server reset problem, and am able to release the first online-ready (and greatly updated) version of the map. I'd normally start droning on about the changes since Dreamus2, but instead I'll just give you the "official" map description, which sums it up in fewer words:
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An overhaul of a Make Something Unreal Contest winner, ONS-Dreamus2SE takes the Dreamus2 dust storm to a new level, with completely redone special effects, new botpaths allowing the bots to use tactics only humans used (utilizing over 80 jump-spots), a fine-tuned layout, and new warping effects.
This version also fixes the online server reset bug present in the original map, and is completely online-ready.
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Name: Maelstrom
Version: 1.0
Compatibility:
UT2004 + ECE Bonus Pak
System Requirements:
Polys very low on average (normally about 70,000)
Map is CPU intensive, however. CPU will be the bottleneck for FPS on
this map - a computer with a strong CPU and a mediocre GPU will have
very nice framerate. A computer with a weak cpu, even with a very fast
GPU will have trouble.
Description:
Onslaught, reborn. Maelstrom features 23 intermediate nodes between the
two cores. Each node constructs twice as fast as normal nodes, but are
destroyed twice as fast as well. This change, coupled with the amount
of nodes results in massive alterations to gameplay mechanics.
ONS-Maelstrom is like no other map made - it is a new kind of Onslaught.