DokumenteErstellungsdatum
ReadMe for ABTv1.3 Mutator for UT3
==================================
Author: Moritz "Tperience" Laschinger
Game: UT3 (PC, only tested with version 1.1)
Website: http://www.UTzone.de
Release date: January 30, 2008
Version: 1.3
Testers: UTzone Clan, but especially Donzi
Features
========
- Disables those annoying arrows in CTF, WAR and vCTF
- Disables "animated" Taunts while walking (Taunt/Fire and Taunt/Movement)
- Disables RespawnProtection
- Disables boosting teammates (Instagib only, does not affect other gametypes)
- Adds AdminPause: Login as an Admin, type "mutate pause" to pause the game. To unpause type "mutate unpause" after a countdown the game continues and optional automatic adminlogout
- If somebody joins the server while the game is paused it will continue immediately!
- Switching to spectator mode ("mutate spectate") without reconnecting and vice versa ("mutate join")
- Everything can be switched on/off (True/False) in the UTABTv1_3.ini
- GUI (F5) to setup some settings on the client (Hitsounds, AutoScreenshot, killerweapon and you can set yourself ready while in warmup round)
- Hitsounds (can be disabled client or serverside)
- Endgame AutoScreenshot (configurable: always, passworded servers only, never)
- Warmup round can be ended if all players are ready (use GUI or "mutate ready"/"mutate unready")
- Admin can force the end of the warmup round by typing "mutate adminready"
- In the warmup round players will spawn with all weapons (which are available in the map), full ammo and full health, pickups are disabled
- The killerweapon in the deathmessages, which are shown since patch 1.1, can be removed, e.g. just "You were killed by Donzi!"
- ZeroPing Instagib Mutator included
Changelog
=========
Changes in v1.3:
- Added a GUI which allows to change some settings clientside (press F5 or type "mutate menu")
- Added scoreboard auto-screenshot after match end (configurable: always, passworded servers only, never)
- Added Hitsounds (can be disabled client or serverside)
- Added ZeroPing Instagib Mutator (ABTv1_3.ZPInstagib)
- Warmup round can be ended if all players are ready (use GUI or "mutate ready"/"mutate unready")
- Admin can force the end of the warmup round by typing "mutate adminready"
- In the warmup round players will spawn with all weapons (which are available in the map), full ammo and full health, pickups are disabled
- The killerweapon in the deathmessages, which are shown since patch 1.1, can be removed, e.g. just "You were killed by Donzi!"
- Game can now be (un)paused by using the default pause bind
- Fixed bug which allows a player to unpause the game without being admin by using the default pause bind
- Added possibility to pause the game again with a 2 sec delay after a player joined while the game was paused (this option is by default off)
- Pressing fire while in spectator mode will switch between players instead of objectives
- Added command "mutate spec", does the same like "mutate spectate" but it's shorter :)
Changes in v1.2:
- Added countdown after typing "mutate unpause" and optional automatic adminlogout
- Added switching to spectator mode ("mutate spectate") without reconnecting and vice versa ("mutate join")
- Added switches in the UTABTv1_2.ini to enable/disable all features
Installation for Players
========================
Copy the .u, .upk and .ini file in your My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script directory.
Installation for Serveradmins
=============================
To start a server with ABT add following to the command line: ?Mutator=ABTv1_3.ABTMutator
To start a server with ABT and ZeroPing InstaGib add following to the command line: ?Mutator=ABTv1_3.ABTMutator,ABTv1_3.ZPInstagib
To start a server with ZeroPing InstaGib but without ABT add following to the command line: ?Mutator=ABTv1_3.ZPInstagib
Following values can be changed in the UTABTv1_3.ini
[ABTv1_3.ABTMutator]
bEnableInstaGibBoosting Enables/Disables boosting teammates (Instagib only, does not affect other gametypes)
bEnableArrows Enables/Disables the white arrows (False = no arrows at all)
bEnableTaunts Enables/Disables animated taunts
bEnableRespawnProtection Enables/Disables Respawn Protection
bNoAdminPause Enables/Disables the admin pause
bAdminLogoutAfterPause Enables/Disables an automatic adminlogout after using "mutate unpause"
bEnableSpectatorSwitching Enables/Disables switching to spectrator mode without reconnecting ("mutate spectate" and "mutate join")
bForceNoKillerWeapon Force no killer weapon on serverside, recommend for Instagib Servers
bDisableHitSounds Disable hitsounds serverside
bUsePauseAfterJoinHack Allows you to continue the pause after a player joined while the match was paused. The game will continue for about 2 secs and then be paused again
ZeroPing Instagib
=================
This Mutator will enable Zeroping only to the Instagib rifle and replaces the default Instagib mutator. Don't add UTGame.UTMutator_Instagib to your command line.
This Mutator is NOT compatible with customUT1a!

Play Unreal Tournament 3 from an over the shoulder view, like Gears of War or Mass Effect. This new camera view enhances the action and really brings you into the fight!
Enter the battle with an over the shoulder camera and see the Action from an all new perspective! Action Cam is designed to offer better visibility, depth, and feedback to the player than the normal first person view, and offers pixel-perfect accuracy.
Action Cam v1.0 Initial Release
Matt "Fall" Webster
To install:
1. Have Unreal Tournament 3 installed.
2. Copy the provided folder to: \My Documents\My Games\Unreal Tournament 3\
To play with Action Cam in Instant Action:
1. Launch Unreal Tournament 3.
2. Select "Instant Action".
3. Choose any map and gametype.
4. Select "Mutators".
5. Select "Action Cam" and add to active mutator list.
6. Start game.
7. Enjoy Action Cam!
Air Control is how much you can move in the air, after using Jumpboots or jumping in LowGrav
This mutator enhances the scoreboard by adding PPH and Deaths to it. This mutator also
allows you to tune some aspects of UT3 like hoverboard speed, weapon switching speed,
fire rate of weapons, walking speed, extra starting health, extra high jumping
and max ammo. Everything is fully configurable so you can pick and choose
which settings you want to use.
The following settings are available:
CfgGameSpeedMultiplier Total gamespeed (same as Speed Freak mutator).
CfgWeaponSpeedMultiplier Fire rate of weapons.
CfgWeaponSwitchSpeedMultiplier Weapon switching speed.
CfgHoverVehicleSpeedMultiplier Hoverboard speed.
CfgWalkingSpeedMultiplier Walking speed.
CfgHealthMultiplier Extra starting health.
CfgJumpMultiplier Extra high jumping.
CfgbMaxAmmo Weapons get max ammo.

A completely operational RPG for UT3! Supports ALL game types.
Features levels, experience, Mana, magic weapons, artifacts, player classes (optional) and FULL ability management. Has abilities like Weapon Speed, Vampirism and Quickfoot, artifacts like God Mode, Spiderpig and Mana Gambling and magic like Rage, Ultra GIB and Invisibility. It also has a custom RPG scoreboard, a custom RPG HUD, etc. Includes UT3 Invasion and Galtanor's Invasion and custom versions of BattleRPG made to work together with them.
New in V7:
* Implemented a new more advance and more user friendly BattleRPG menu.
* New abilities: Loaded Artifacts, Loaded Weapons, Loaded Magic, Weapon Resurrection, Ammo Bonus, Mana Bonus and Mana Regeneration.
* New weapon magic: Infinity.
* New artifact: Max Magic +2
* Implemented console commands "brpg use artifact", "brpg first artifact", "brpg next artifact" and "brpg prev artifact" so people can bind this to keys.
* Created 3 example configurations: Standard Edition, Class Edition and Extreme Edition.
* Implemented a new (optional) flexible requirement system allowing player classes etc.
* Implemented support for Galtanor 007 now including BattleRPG levels in the Invasion scoreboard.
Name: MutDodgeJump
Version: Final
Compatibility: UT3
Description: Allows players to jump again after they have dodged
Download: MutDodgeJump
how to install:
Place UTMutDodgeJump.ini in ...\My documents\My Games\Unreal Tournament 3\UTGame\Config
Place MutDodgeJump.u in ...\Unreal Tournament 3\UTGame\CookedPC
Makes players drop all weapons they're carrying when they die.
Stirbt ein Spieler, lässt er alle Waffen fallen die er trägt.

A UT3 mutator to increase gore.
Installation:
Extract the zip to "My Documents\My Games\Unreal Tournament 3\UTGame\".
Usage:
When starting a game, the mutator will show up in the mutator list as normal. If you wish to configure it, select it in the list of enabled mutators then click on the "configure" button at the bottom of the screen.
- * Gib Multiplier: The number of gibs will be increased by this factor. Setting very
- high will slow down your computer. Setting ridiculously high may cause a crash.
- * Gib Friction: This option is currently disabled.
- * Gib Restitution: This option is currently disabled.
- * Gib Speed: Controls how fast gibs fly.
- * Gib Life: Gibs last this many seconds longer than normal.
- * Extra Splatters: Enable this to force all weapons to cause blood splatters on hitting (usually only the bullet weapons do this).
The configuration menu limits the values you can set to reasonable quantities. If you want to experiment with more extreme settings, you can edit them in UTMutator_Gibalicious.ini
Note that you may not see all the extra gibs if you have low gore enabled, you have world detail set very low, or you are running below MinSmoothedFrameRate.
All options are client-side, so the settings you choose on your computer will be used for you if you connect to a multiplayer game running this mutator.
Name: MutHeadShotInstaGib
Version: 1.0
Compatibility: UT3
Description: This simple mutator will allow you to get HeadShots with the InstaGib Rifle.
Compatibility: Tested under UT3 v1.1
Author: Pfhoenix
About:
This mutator gives all players a jetpack to fly around with. Players activate it by pressing and holding down the Jump key/button. Releasing Jump turns the jetpack off.
Jetpack has been tested both offline and on a dedicated server, but not with multiple clients. If you're able to setup a server and test with multiple people connecting, please let me know so I can resolve any issues that might exist in that scenario.
Change Log
1.1
- jetpack now attaches to players properly (like flags)
- jetpack will no longer interfere with swimming physics
- should work for PS3 controllers now
1.0
- now uses an interaction to capture the GBA_Jump command to know when to turn on and off
- should work on PS3 now (to include multiple players per console, but this needs testing).
Beta 0.8
- fixed vehicle and feigning death handling
Known Bugs:
None Aware
Special Thanks:
bez for the jetpack model