DokumenteErstellungsdatum
Excessive is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage,
gives all the players regenerating health and ammo, and makes every game into a wild and crazy
frag-fest! In the fast and furious bloodfest that is Excessive, it's not about staying alive;
it's about taking as many people as possible out with you.
Notable Features
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- Regenerating health and ammo
- All pickups removed except DoubleDamage, JumpBoots, and SuperHealth Everyone starts out with DoubleDamage on map start
- Everyone starts out with all weapons
- Falling damage turned off
- Self damage turned off
- Everyone spawns with 300 health and 100 armor
- Fast weapon switching
- All weapons super powerful
- Several weapons have a can be toggled to change firing characteristics. To enable the toggle command,
open UTInput.ini and in the first section [Engine.PlayerInput] and add
Bindings=(Name="X",Command="ToggleExcessiveWeapon") where "X" is the key you want to bind.
Translocator
- Toggles a launch mode where you keep the pucks velocity
ShockRifle
- Toggles bouncy shock balls
Enforcer
- toggles akimbo
Link Gun
- Toggles between spread and focus projectiles
U l t r a I n s t a g i b - Instagib-Mutator
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Author : HO0815XX
Version : 1.7
Release Date : 04.05.2008
Game : UT 3 1.2
EMail :
Credits : Me, Parser for his WeaponTexturepack, Epic, and especially
ResidentEvil and {HCG}Sniper for his help.
VersionInfo :
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1.0 - Initial-Version
1.1 - Included Config-Screen
1.2 - Little internal tweaks
1.3 - Removed the crappy string in head of the
Configuration-Screen (seen in Mr.Evil's Gibalicious),
added parameter in the configfile to deactivate
my >lovely skin< (Suggestion by ElDiablo2k3)
1.4 - Added 3 firesounds, selectable in the config-screen
(Suggestion by ResidentEvil), and put a variable
in the ini-file for setting the teammateboost
(Suggestion by ElDiablo2k3)
1.5 - Updated Config-Screen (All Ini-File-Parameters included)
1.51- Inserted Parameter for disable Weapon-Throwing after dead
(Is in Config-Screen, suggested by {HCG}Sniper).
Fixed Original-Beam doesn't show (fault by me), and also
removed the 2. FireRate (during testing I've found it's useless)
1.6 - Internal Test-Version
1.7 - Make it online work (hopefully).
Included ClearZoom and allowable PowerUps (suggested by ResidentEvil).
Installation:
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Put the .u and .upk files in your ..\UTGame\CookedPC\ directory and
the .ini file in your ..\UTGame\Config\ directory.
If you have multiple users in Windows, make sure you use the proper My Games directory.
If you use >-nohomedir< put the files in the same place in your Game-Install-Directory.
Description :
-------------
It's simply a another InstagibMutator. The UltraInstagibRifle has more Power,
increased Firerate (adjustable in the Configure-Screen), Zoom, Headshotcapatibility (or so..)
and a decent modified Weaponskin (based of my old UT2003-ShockSniperRifle).
I have made this to survive Galtanors-Invasion and Rodney Powers UT3Invasion too.
UT3Invasion doesnt work with Instagib-Mutators (Monsters have no Weapons).
So you must replace any Weapon with UltraInstagibRifle with EPIC's Weaponreplace-Mutator,
to go Monsterhunting.
Galtanors-Invasion now works with any Instagib-Mutator.
Have phun !
PS: Sorry for my bad english
Name:Redeemizer
Version:1.1Final
Compatibility:UT3 1.2
Description:Fun-Weapon ! It's a heavily increased RocketLauncher, and replace them.
You should use it on big Outdoor- or >Giant<-Maps (like FreEp's FlatWars).
Tip: Set the 'bNoSelfDamage' to true, this will avoid you from 'self-redeemizing', and you can do 'Rocketjumps'.
Comments:Settings: bArena=True/False (Arenamode on/off,
bNoSelfDamage=True/False (SelfDamage on/off).
This can also be setted in the Config-Screen !
Only tested in UT3-singleplayer and the original version on a UT2k4-dedicated server. Thus it should work on UT3-servers, too.
Properties:
- -RepeatLimitOther: Time, before a player can send a message again.
- -RepeatLimitSame: Time, before a player can send the same message as before again.
- -AdvancedSpamDetect: If enabled, messages, which are only slightly different as the message before, will be also blocked (e.g.: aGugib <--> Gugi)
- -bActiveForAdmins: If enabled, the spam-check is performed on admins, too.
- -bEnabled: If disabled no spam-check will be performed
Version: v1.0
Compatability: Unreal Tournament 3 - Patch 1.2
Description:
A modular team balancing tool initially coded for the Titan servers:
http://ut2004.titaninternet.co.uk
This is a greatly simplified (i.e. easier to reconfigure) port from my UT2004 version of this tool.
Along with balancing teams, this tool can be configured to disable or modify players preferred team selection, randomize the teams, and add a bot to balance the teams; check the readme for more info.
Name : UT3Name : Server Adverts
Type: : Mutator
New Sounds : No
New Music : No
New Textures : Mo
New StaticMeshes/Models : No
New UnrealScript : Yes
Description : The following is a Server Advertisement mutator for UT3
Known bugs : None
To Do : Client Side opt out
Installation
All you have to do is unzip the file into your My Documents\My Games\Unreal Tournament 3\UTGame Directory.
Dedicated (Comercial) Server Installation
Unzip the folder directly into your UTGame folder.
If you can avoid this at all i highly suggest you do b/c i have been told by quite a few people to avoid editing the game directory directly.
Enjoy
This package of configuration files will add node link setups to most of the stock Warfare maps. The node link setups feature two separate paths to the enemy core to give you more options and prevent choking and stalemates.
Your map list will contain extra entries. For instance, under Torlan there will be a Torlan [TwoPaths] entry. No mutator required.
Link setups
The following link setups will be inserted in your maplist:
* Avalanche [TwoPaths] (see screenie)
* Downtown [NoOrb]: No orbs!
* Downtown [TwoPaths]: Standalone primes, one path along the tank node, the other along the center node.
* Dusk [TwoPaths] (see screenie)
* Floodgate [NoOrb]: No orbs!
* Floodgate [SpareNode]: Standalone center node.
* Floodgate [TwoPaths] (see screenie)
* Islander [Conquest]: No center node (cores are connected), no Redeemer, no Shaped Charge. (see screenie)
* Islander [OneOrb]: Only the castle gets an orb.
* Market District [Corners] (see screenie)
* Market District [TwoPaths]: One path through the center, another zig-zagging through the corners.
* Onyx Coast [TwoPaths] (see screenie)
* Power Surge [TwoPaths] (see screenie)
* Torlan [Titan]: As Torlan, but without pre-built prime nodes (requested by Titan Onslaught).
* Torlan [TwoPaths] (see screenie)
Have a good node link setup yourself? I'm taking suggestions!
Offline installation and use
* Installation instructions provided in the Readme in the download.
* Basically, dump the config files into your My Documents\My Games\Unreal Tournament 3\UTGame\Config folder.
Server installation and use
* Install the configuration files on the server and only on the server. Ditch your local copies or the name won't show up right online in the vote menu.
* Players connecting to the server don't have do anything and don't have to download anything. They will just see a new version of the map to vote for in the voting menu.
* Maps will show up a bit weird in the vote menu. You will see Torlan?LinkSetup=TwoPaths instead of Torlan [TwoPaths]. Courtesy of Epic.
Credits
* Epic for the maps
* Me for the extra node link setups.
* R.Flagg for figuring out server support.
Additions
* Downtown [NoOrb]: No orbs!
* Floodgate [NoOrb]: No orbs!
* Islander [Conquest]: No center node (cores are connected), no Redeemer, no Shaped Charge. (see screenie)
* Islander [OneOrb]: Only the castle gets an orb.
* Market District [Corners] (see screenie)
* Torlan [Titan]: As Torlan, but without pre-built prime nodes (requested by Titan Onslaught).
Dieser Mutator entfernt den Redeemer vom Spiel.
Translocator w/out charges. Fire it as much as you want.
Also configurable to change:
- - Disc arc
- - Speed/Distance
- - Momentum
- - Bounce
- - Allowed GameTypes
Version: Final
Compatibility: UT3
Description: Shows the amount of damage you inflict to yourself and your foes. The amount of damage will determine the color displayed.