Dieser Mutator ermöglicht es, sich in den dunklen Ecken eines Levels zu
verstecken da das Leuchten der Playermodells abgeschaltet wird.
Tactical Shadows.. something to do with shadows and tactics?
That's right. You might be familiar with Bright Skins, which makes all
the player models unnaturally bright so hardcore hitscan players make
sure they can always see their enemies from afar. Even without Bright
Skins, UT2004's player models are very bright ingame so that you can be
clearly seen even if you are in complete shadow.
What Tactical Shadows does is make gameplay a little more interesting
by removing the garish and stupidly bright lighting on the player
models, meaning that you can now gain an advantage on your enemies by
hiding in dark areas. UT2004's lighting is sometimes picky about how
visible the model is, but if you have a hard time seeing yourself in an
area with behindview (F4) then chances are your enemy will have an even
harder time finding you.
The mutator of course works online since the concept of lighting
visibility is completely lost on UT2004's bots. If you wish to run the
mutator on your server, it would be advisable to add TacticalShadows to
ServerPackages, and a typical command line would be:
ucc server DM-Deck17?mutator=TacticalShadows.MutTacticalShadows