Latest News
Popular
Home
Thursday, 16. October 2008
Amazon

Main Menu
Home
NEUE Maps
UT WorldNews
Support-Center
Forum
WASTE
Link us
Gästebuch
UT TV
UT 2004
UT ]I[
Unreal Engine
FileBase
TS Provider
Gameserver
VideoRedirect
AGB
CB Login
Benutzername

Passwort

Angemeldet bleiben
?
Noch kein Benutzerkonto?
 
ChaosUT News Drucken
Geschrieben von . Jazz_Jackrabbit   
Saturday, 21. February 2004
Das Mod Team von ChaosUT hat Verstärkung
bekommen, darunter ein Coder.
Auch sind 3 neue Screenshots aufgetaucht
die bewundert werden können !
Eine komplette liste lest Ihr unter mehr !
ChaosUT News


· Fixed CPPAttachment bug - muzzleflash now occurs where it should
· Fixed bug with flash nades that caused your flash effect to not reset if you get flashed while you were
flashed
· Some rather significant changes to the mug's flame effects
· Changed mace fire rate to 1.0 for Heavy and medium stances
· Fixed issue where a recharging gravbelt was not being 'reset' correctly inbetween rounds in team
based games (Ie BR)
· Added a check to prevent GB Charge from being more than 2 minutes
· Added a tweak to force the Naplam Fire and Poison Cloud damage to be destroyed when in the middle
of Duel rounds so the next round it starts no one is caught by these lingering, note I left
the effects
· Added in a check to the grapple when it was pulling you to not let you go more than 3000 units away
from the hook, if you do, you go into the pulling/hanging state (ie you stop)
· Tweaked BOT AI in DOC so they wonder a bit around the DOC Obj
· Tweaked the proxy HUD to remove the view of the proxy (if you looked straight down you could see
the bottom part of the proxy you were controlling)
· Bumbed up the collision radius for the proxies when player controlled and that seemed to fix the
clipping issue
· Tweak the Duel Hud to better handle for OT cases
· Tweak the Duel Scoreboard so when in OT (it removes the spacings)
· Added in new blockingrange var to the Melee Attachments
· Tweaked ChaosXpawn class to allow it to avoid playing the hurt animation if it was swing a melee
weapon
· Changed the Cutter Attacment to play rapid fire animation
· Added new mesh for CPP shell
· Altered DoC gasman attack (toned down)
· Added respawn delay to DoC (currently set at (4 + 2
· Deaths) seconds)
· Added bExtermination option to DoC. If true, the game will be lost if all players are dead at the same
time]
» Kommentar schreiben
E-Mail (wird nicht veröffentlicht)
Name
Titel
Kommentar
 verbleibende Zeichen
Captcha Image Code neu generieren, falls er unlesbar sein sollte
» Keine Kommentare
Es gibt bisher noch keine Kommentare.
 
< Zurück   Weiter >

 

 

 
 
© 2008 ut-X.net [UT][UT2003][UT2004][UT3][UT-X]
Joomla! is Free Software released under the GNU/GPL License.
Alle News
unrealED, 3D Wallpapers, UT2007 Clan, UTzone