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Ballistic Weapons 2.1 Drucken
Geschrieben von . Jazz_Jackrabbit   
Wednesday, 24. October 2007

Am gestrigen Tage, wurde der Patch 2.1 für den Mutator „Ballistic Weapons“ veröffentlicht.
Folgende wichtige Änderungen bzw. Bugfixe sind im Patch 2.1 enthalten. (Wer die komplette Liste lesen möchte, schaut einfach unter *Weiter lesen*)

•  New 'Ballistic Conflict' Mutator
•  New 'Evolution Loadout' Mutator
•  New weapon 'R9 Ranger Rifle'
•  New weapon 'S-AR 12 Assault Rifle'
•  AI improved all-round
•  New Ballistic variants of Vehicles
•  Firing sound quality improved
•  Clip-end and dry-fire sounds added
•  Iron-Sight LED's
•  Improved red explosion blood decals
•  Smoke particles and muzzle smoke improved
•  Plenty of general tweaks to weapons
•  BW weapons vs Vehicle damages tweaked
•  Gib Multiplier option added
•  Grenades dropped on death

Den Patch könnt Ihr von unseren schnellen Servern beziehen.

bw-v21-11 bw-v21-13

Download

Bugs

    * No delay when planting vehicle mine fixed
    * M50 Grenade animation bugs fixed
    * Projectile area collision bug fixed
    * G5 laser at end-game fixed
    * Death message typo's fixed
    * Client flamer effects crash fixed
    * Weapon UI switching bug fixed
    * Fixed client M50 GL not firing
    * Bots jamming when dual wielding fixed
    * FP7 not working on dedicated servers fixed
    * Various dual wielding jamming bugs fixed
    * Dual 3rd person bugs fixed
    * Dual scrolling bug fixed
    * XMV850 Texture problem fixed
    * Configuring Ballistic Arena fixed
    * Flamer fire not moving with lifts fixed
    * JunkWar scrolling bug fixed
    * Mounted guns underwater bugs fixed
    * Backpack appearing on vehicles fixed
    * Handgun Attachment crash fixed
    * M900 (M50 GL) jam fixed
    * Weapon Selection UI option fixed
    * Dual weapon cocking jam fixed
    * G5 Scope in-face bug fixed
    * Player triple-wield bug fixed
    * Bot dual-reload firing bug fixed
    * Invisibility combo on dual fixed
    * Secondary fire, 3rd Person flamer effect fixed
    * Mounted guns sinking in shallow water fixed
    * 3rd Loadout slot not giving reserve ammo fixed
    * Deployed weapon over ammo bug fixed
    * Fifty-9 Bubble trail fixed
    * XK2 Ammo pickup amount fixed
    * RS8 Burst Fire fixed
    * Flamethrower pack shielding from attack fixed
    * Toxic grenades detonating bombs fixed
    * X3 throwing bug fixed
    * Restricting Loadout bugs fixed
    * Iron Sights removing recoil bug fixed
    * Grenades thrown from vehicle bug fixed
    * M925 ammo pickup message fixed
    * Wildcard base bugs fixed
    * Dual Iron Sights bugs fixed
    * Weapons on dedicated misfire bug fixed
    * Widescreen and odd resolutions bug fixed
    * Effects leaving patches on terrain fixed
    * Rapid fire shotgun bug fixed
    * Lightning Gun jam fixed
    * Fifty-9 no fly-by sounds fixed
    * Minigun flash appearing through walls fixed
    * Lightning gun hitting rockets fixed
    * Reloading while using turrets bug fixed
    * Loadout and mounted weapons bug fixed
    * Flamer sounds after bots stop firing fixed
    * Flamer tank exploding not hurting clients fixed
    * Mounted weapons not getting hit fixed
    * Flamer impact effects on terrain bug fixed
    * Scope drifting fixed
    * Minigun interpolator client bug fixed (shots would go where they shouldn't)
    * Aim not affected by damage fixed
    * Robot screen blood texture bug fixed
    * Bots not able to aim up with LG fixed
    * Skrith Alt fire using no ammo in dual fixed
    * Railgun not always auto re-cock fixed
    * D49 dual bugs fixed
    * Bots not reloading fixed
    * G5 rocket emitter effect fixed
    * Brass staying forever option fixed
    * M50 camera not zooming fixed
    * M290 primary with 1 ammo fixed
    * Dual reloading when 1 gun out-of-ammo fixed
    * T10 no damage on dedicated server fixed
    * Bots not pitching aim in dual fixed
    * Dual recoil when recoil scale low bug fixed
    * Weapons not cock on client with empty clip fixed
    * Flamer igniting players too easily fixed
    * Swapper not saving properly bug fixed
    * Pressing cocking key on A42 would jam fixed
    * Scope jitter bug fixed

Tweaks

    * Lightning Gun overcharge on primary
    * SRS tweaked (recoil, chaos)
    * A73 Trail effect tweaked
    * A73 damage tweaks
    * Silencer tweaks (range, damage)
    * D49 tweaks (damage, accuracy)
    * AM67 Tweaks (range, recoil, damage)
    * Smoke particles improved
    * Flamethrower pack explodes player
    * Human blood explosion decals improved
    * D49 double shot decal
    * Silencer animations now unable to skip
    * Explosion emitter draw-order
    * FP9 detonate delay when damaged
    * Wound spurts stay longer
    * M353 ammo amount increased
    * New muzzle smoke
    * Movement limited with Iron sights active
    * Minigun turret recoil tweaked
    * Ballistic Weapons vs Vehicles damage tweaked
    * AM67 flash tweaked
    * Lightning gun tweaks (attacks walls, more skill required)
    * Improved CheckListBoxes
    * Bots fear toxic clouds more
    * AI tweaked and improved all-round
    * Crosshair affected by Recoil/Accuracy Scale
    * Recoil/Accuracy Scale -> float

Features

    * LED's added to iron-sights
    * M50 GL loaded LED indicator
    * Weapon UI scrolling added
    * Firing sound quality increased
    * AM67 flash affects only front of players
    * Grenades drop on death
    * Added new Ballistic Vehicles; Stingray, Tarantula, Rhino, Albatross. Variants of stock UT2k4 vehicles
    * Added new 'Evolution Loadout' mutator
    * Added new 'Ballistic Conflict' gametype
    * Shotgun spreads made circular
    * No Dodging option added
    * Double Jumps limited
    * Thrown HVC pickups retain heat level
    * Weapon weights affect jumps
    * Added new 'Ballistic Conflict CTF' gametype (Ballistic Conflict, but with CTF maps, not CTF gameplay)
    * Added dry-fire and clip-end sounds to some weapons
    * Added 'Gib Multiplier' scale option
    * Added JunkWar shield items to Ballistic Conflict
    * Bots use mounted weapons
    * Dodging now affects weapon aim

Weapons

    * Added new 'R9 Ranger Rifle'
    * Added new 'SAR-12 Sub-Assault Rifle'

Mutators

    * Added new 'Ballistic Vehicles' mutator, to implement new BW vehicles
    * Added sliders to scale requirements in new 'Evolution Loadout' and Conflict Evolution
    * Added change interval to Loadout (change Loadout while alive)
    * Changing Loadout keeps non-Loadout weapons
    * Evolution Loadout Scaling mutator

Miscellaneous

    * Added Inventory size var to weapons
    * Custom Items can be added to Ballistic Conflict
    * Restructured BW replication

New Gameplay Features

-Ballistic Conflict:

Ballistic Conflict is a new gametype that pits two teams against each other in round-based gameplay. Teams are spawned at opposite ends of the map and must eliminate the entire enemy team to achieve victory. The time-limit can be changed to affect the length of each round, and a round limit can be changed to set the number of rounds needed for victory. Players select their outfitting from the 'Gear' menu when 'Esc' is pressed. This layout works similarly to Loadout, however, empty space is used rather than slots. Each piece of equipment takes up a certain amount of space. Items to add extra health, armor, and ammo can also be used at a cost of this space. Ballistic Conflict CTF allows players to play this gametype in CTF maps. This only changes the maps, all CTF factors fall away.

Options available to Ballistic Conflict: (set under the 'Game Rules' tab)

    * Round End Delay: Set delay in seconds that follows once a round ends.
    * Round Start Delay: Set delay in seconds before the round starts.
    * Round Limit: Set the number rounds required for victory.
    * Scale X: These scalers are used to adjust the requirements of skill in Evolution mode.
    * Ballistic Weapons Config: Open the Ballistic Weapons Config menu.
    * Spawn Distance Allowance: Maximum number of Unreal units that teams are allowed to spawn from furthest apart starting points.
    * Ammo Packs: Allow Ammo Packs to spawn (replaces weapons).
    * Ballistic Items: Use Ballistic Item pickups rather than stock UT2k4 items.
    * Evolution Mode: Enables 'Evolution' weapon acquiring style. (Learn more from the 'Evolution Loadout' description further down in this readme)
    * Keep Health Pickups: Keep health pickups in the map.
    * Keep Weapon Pickups: Keep weapon pickups in the map.
    * Purge After Round: Purge all actors from the previous round, allowing the next round to be clean.
    * Choose Weapons: Opens a window, allowing the user to configure each teams' allowed weapons.

-Evolution Loadout:

This variant of Ballistic Loadout requires skill to acquire new weapons. Each weapon has certain requirements (see below), and these must be achieved before that weapon is available. Everyone starts off with the same weapons and will have to fight to gain new equipment. These requirements can be set in the 'Evolution Loadout' tab of the Ballistic Config menu.

The various requirements are:

    * Time: The amount of match time thats needs to pass.
    * Frags: The number of frags the player must achieve.
    * Efficiency: Players frags divided by deaths.
    * Damage Rate: Damage done by the player, divided by frags.
    * Shotgun Efficiency: Gained by killing players at close range with bullet weapons.
    * Sniper Efficiency: Gained by killing enemies at medium/long ranges and headshots.
    * Hazard Efficiency: Gained by killing enemies with hazardous weaponry, such as grenades, flame thrower, G5, etc.

 

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