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Geschrieben von . Jazz_Jackrabbit
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Wednesday, 5. December 2007 |
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Ohne große Worte zu verlieren, der BetaPatch 1.3 ist zum testen an die Mailliste herausgegangen (noch nicht public!).
Hier ist die Changelog:
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.
Server Browser:
- Implemented a Favorites tab page in the server browser.
- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language
User Interface:
- Fixed up the GDF project for Vista
Networking:
- Fixed "open" console command when connecting to Internet servers
- Fixed bugs and exploits associated with
ServerViewNextPlayer()/ServerViewPrevPlayer
()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
- Added "BecomeActive" exec to switch from spectator to player
Server Admin:
- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
- Fixed IP addresses being reported in host byte order instead of network byte order
Map Specific:
- Improved bot AI with Leviathan in Torlan. The patch is still privately released. Do not ask for download links.
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Letzte Aktualisierung ( Sunday, 9. December 2007 )
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