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file icon Linux-Server-1.3-HOTFIX-09192008 25.09.2008 Zugriffe: 122
This is a hotfix patch over 1.3 that fixes some exploits and improves stability of the Linux server.

Unlike other patches, this will only work with a 1.3 server. Other versions will break if you apply this hotfix.

Josh Adams @ EpicGames
file icon UT3 Patch 2.1Beliebt! 05.03.2009 Zugriffe: 549
UI:
- Disabled wrap for options lists on PC.
- Split out player and bot counts on mixed servers in server browser.
- No longer require double clicking on main menu.
- Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
- Fixed issue with 'no password' connection error not asking for a password, when in online play
- Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
- Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
- Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

Game:
- No longer disable achievements for mods that don't contain code (maps and custom characters).
- Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
- Reduced visibility of DM beacons in darkmatch.
- Fixed greed exploit with redeemer.
- Updated russian localization. Thanks Michael Sokolkov.
- Removed os helper workaround for Windows 2003 server, now that we have a better fix.
- Fixed low gore issue with Titans.
- Fix for wrong team shader in rare cases.
- Fixed dropflag command not working. Also fixes a CTF exploit.
- Fixed excessive link beam decals for listen servers.
- Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
- Reduced damage to nodes/cores from dead Titan explosion.
- Reduced damage Titans do to nodes/core with weapons.
- Titan melee doesn't knock down spawn protected players.

Server Administration:
- Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list,
instead of just deleting them
- Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
- Fixed bug with password being removed from URL, during non-seamless travel on the same server
- Fixed bug where the current game profiles mutators would be carried over into other gametypes
- Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
- Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
- Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the
'EndTimeDelay' and 'RestartWait' settings
- In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
- Added admin-only buttons to the vote menu, which allow admins to force a winning vote
- Fixed non-seamless travel client timeout disconnects.
- Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
- Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)

Mod support:
- Fixed problem with cooking with -mod and ModShaderCache
- Fixed map makers unable to cook when using Titan Pack assets.
May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
- Added mutator hook for blocking team changes

Level specific:
- Fixed WAR-Confrontation raptor exploit.
- Possible fix for darkmatch memory leak.
- Added refshadercache to patch, so titan content will have shaders compiled.
- Fix for reported rare WAR-Floodgate crash.

================================
Changes from the first 4 patches are also included. These changes are listed below:


SUMMARY OF MAJOR FEATURES:

- Major enhancements to Server Browser
- Visual and menu flow overhaul for improved useability of user interface.
- Significant AI improvements, especially in vehicle gametypes.
- Client-side demo recording support
- Improved networking performance.
- Midgame map, game type, and mutator voting support
- Award system using Steam Achievements
- Improved mod support

-------------------------------------------
TITAN MUTATOR:

The Titan mutator brings a fresh twist to all the classic Unreal Tournament gametypes.
Fill your Titan meter by killing enemies, capturing flags or nodes, and completing other game objectives.
You’ll get bonuses for multikills and killing sprees. When your meter is full, you can transform at any
time into a giant with a super powerful rocket launcher, massive hit points, and a devastating ground pound attack.

When you are Titan, your job is to sow mass destruction on your opponents, and protect those puny normal players
on your team who are trying to accomplish the primary game objectives. You’ll often see Titans acting as escorts
for flag or orb carriers, or locking down an entire area while killing massive numbers of enemy players.

It’s important to pick the right time to transform as Titans also have several limitations. Titans can’t drive
vehicles, or carry flags, orbs, or Greed skulls. They also can’t capture Warfare nodes, or pick up any weapons
or power-ups. Killing a Titan initiates its self destruct sequence, which ends with a low yield nuclear explosion,
so clear the area when an enemy Titan goes down!

Once you’ve become a Titan, fill your meter again to transform into a Behemoth. Behemoths are huge - almost 30
feet tall, in fact. These walking mountains of devastation are unstable, though, and will self-destruct after 30
seconds.

---------------------------------------------
BETRAYAL:

Betrayal is a new instagib game type that pits players against each other while they cooperate in temporary
alliances. Only one player is the final winner, and the difference between victory and defeat often lies in
knowing when to betray your teammates.

A score above opponents’ heads reflect their value if you gib them using the primary fire of your instagib rifle.
Current teammates are blue, and every kill by a teammate adds one point to the team pot, which is shown at the top
of your HUD. Teammates can betray each other using the alternate fire of the rifle, which shoots a blue beam.
Assassinating a teammate gives the assassin both the score over that player’s head, plus all the points accrued in
the team pot.

However, the assassin becomes a Rogue for 30 seconds, during which he is not on any team, and his former teammates
can garner a score bonus for achieving retribution by killing him. The score above a Rogue’s head is red for his
former teammates. Once the rogue timer has counted down, the rogue will automatically join a new team when teammates
are available.

Daggers beside each player’s name shows the number of times that player has betrayed his teammates. Watch your back
around teammates; you’ll often see players pause and check each other out as they enter a room together.

Sometimes, players may try to goad a teammate into killing them by shooting blue beams by their ear when the team pot
is small, hoping to later cash in on the retribution bonus. As the players near victory, they’ll often try to time a
final betrayal to send them over the top.

-------------------------------------------
GREED:

Greed is a fast-paced team gametype played on CTF and VCTF maps. When a player dies, he drops a skull representing his
life force, along with any other skulls he is carrying.

Silver skulls are worth 1 point, Gold skulls are worth 5 points, and Red skulls are worth 20 points.

You have to deliver skulls to the enemy base to score them.

As the clock winds down, you can expect to see players fighting over huge hoards of skulls. Each side will desperately
try to stop the other team from scoring skulls while at the same time fighting to survive all the way to the enemy base
with their own stockpile. Because of that, no lead is insurmountable, and there is always hope for a last second comeback.

--------------------------------------------
Updated exe for another exploit. Feel free to share this EXE with any server operators you know. Please let me know about any mirrors you setup.

Thanks!

Hi everyone. In response to a few UT3 hacks released, we have an updated EXE for dedicated server operators that shuts these exploits down.

If you're running a Windows dedicated server, please download and apply this exe.

This exe requires the v1.3 patch. This file is for dedicated servers only and doesn't introduce any new features over v1.3 other than the hack fixes.

Please PM me if you have any questions. Thanks!


Jeff

 

 

 
 
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