Name: Ajax and Argo
Version: 1.0
Compatibility: PC Patch 1.2
Description: Ajax and Argo is a first person shooter developed in the Unreal Tournament 3 Engine. You play as Argo, the robotic defender of his artificial people, wielding Ajax, a powerful weapon that houses the entire AI of his people. It is Argos duty to protect Ajax and deliver him to safety from the merciless human race. The Mark-III Argo has a heavy duty energy shield that can absorb different enemy projectile energies, then transfer them into Ajax to fire back. The energy that Argo transfers to Ajax and converts to fire back is always supercharged, making Ajax and Argo the deadliest robot due Elysium has ever witnessed.
Comments: Hey guys I'm Scott from Mindless Entertainment, I'd like to present to you Ajax and Argo; the culmination of six months of hard word by six students in the VFS game design program. We recently just presented this to people in the Vancouver video game scene, and now we bring it to you! Currently there are no plans to cook it for PS3 but nothing is certain at the moment. Enjoy! Any questions, comments or critisism is welcomed at gd09scott ([at)] vfs.com
PS: About source stuff: a few members of our class plan to make some tutorials on a bunch of stuff to make projects like this a lot easier.
Credits:
The Mindless Entertainment Team
Bo Block - Project Manager
Nick Halme - Writing, Documentation & UI
Sam Irwin - 3D Modeling & Animation
Scott Morin - Scripting
Mike Thistle - Concept Artist & Textures
Alex Weatherston - Level Design & Production
Sound Collaborators
Leonardo Barragán
Jomo Kangethe
Voice Acting
Jon Fawa - Argo
Patrick Gurr - Ajax
================ S n o w r e a l =======================
Version: v1.0
Date: May 23, 2008
Author: Michael Buettner, aka Squizmek
Maps: Squizmek, Max_Damage, Marilol
URL: snowreal.blogspot.com
Install:
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On PC: Unpack the .rar into C:\Documents and Settings\username\My Documents\My Games\Unreal Tournament 3\
and override folders if asked to.
On PS3: Copy the USERDATA.JAM on a USB stick, put it into your PS3, start UT3 and import the mod.
Play:
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Start UT3 and select Snowreal as gametype.
Select a map and you're ready to go! Disable bots as they're not supported yet.
Rules:
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To choose RACING MODE:
Set the Scorelimit to 0.
Once the Timelimit is reached, the one with the best time for the parcours wins.
To start a TRICK COMPETITION:
Set the Scorelimit to something higher than 0. The game is over as soon as a player reaches
the Scorelimit or the Timelimit is reached. You should set the Scorelimit to something high like 1000!
Tricks:
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Hold your 'Duck' key and release it to start a trick jump. While in the air, hold a direction
and press a mousebutton/shoot key(L1,R1). You can also combine this with spins. To do so,
hold 'Left' or 'Right' down while you start the trick jump.
-You can combine grabs with spins.
-You can combine forward and backward flip with a spin. Just start the flip right after takeoff!
-Press a mousebutton/shoot key without holding any direction for additional tricks.
-Do not skip a flip, or you will fall! Hold your firebutton pressed until the flip is done, then release!
Maps:
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SR-WhiteSlope - by Squizmek
SR-SnowballRun - by Max_Damage
Copyright 2008 Michael Buettner
Name: UT3DOM (The Unofficial Unreal Tournament 3 Domination Mod | Unreal Tournament 3 Domination Only Mod)
Version: v1.6, build 6.01.00.00
Compatibility: Patch 1.2 Final or Patch v1.3 Beta 2 or higher (Patch v1.3 Beta 1 and UT3DOM is NOT compatible with each other.)
Description: Domination based Games and Maps for UT3
Domination, Double Domination, Vehicle Domination, and Vehicular Double Domination game types. All Domination based games support up to 4 team play. Includes 10 maps: 6 are remakes of originals and the others 4 are completely new maps. It is also fully configurable for all of the games settings via the WebAdmin.
Credits: SirTahngarth, G.Lecter, The Mercenary X Clan, ~Team Domination~, Snake.PLiSKIN, Mr. UglyPants, StraTooS / Ignotium, aLeX, ZixXer, Aalexanderrr, but the full credits go to my bestest friends of all time: John Stoker and Wayne Röllenbakk. They died from an unfortunate incident on Feburary 28, 2008. However, they got me into the Unreal scene on November 21, 1997, and without them, I would've never would've become the person that I am now...playing the 1337 1998 game: Unreal (later Unreal Tournament in 1999).