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Friday, 21. November 2008
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vCTF

DokumenteErstellungsdatum

Sortieren nach : Name | Datum | Zugriffe [ absteigend ]
file icon vCTF-Defection 07.09.2008 Zugriffe: 13
vctf-defection_ut3mapSmall/Medium sized vCTF map.
Several routes lead to and from the flags combine paths to make complex exits leaving your enemies lost. Although you soon venture out into the open. Do you take the complex routes and try to evade enemies with risk of being trapped. Or venture for the open and hope there is support?

Vehicles - 1 Paladin, 1 Hellbender, 2 Mantas per side.

Pickups - 1 UDamage, 1 Berserk, 1 Invisibility (Two possible spawn points), 2 Jump Boots.

Armour - 2 Shield Belts, 2 Chest Armours, 2 Thigh Pads.


Depending on your system and/or game detail settings you may experience fps drops, especially overlooking the map.

Custom Content:

-Custom Sounds
-Custom Textures
-Custom Meshes
All included with in the map file.

Credits & Thanks:
+Me
+Epic for UnrealEd and UT3
+3D Buzz for Video Tutorials
+Hourences for the sky - http://utforums.epicgames.com/showthread.php?t=607764
+Repent_ for those great Crysis meshes and materials.
+All you BETA testers
+Iggy, Nammo, Drummer, Bi0 and plugh for more detailed feedback and help.
file icon vCTF-Kelahf 12.10.2008 Zugriffe: 11
vctf-kelahf_ut3_mapCompatibility: PC
Description: These caves were military run refugee camps during the Necris's attacks. Now that the war is over and peace has returned to earth this place has been converted to an arena.


file icon vCTF-Timberland Final 09.01.2008 Zugriffe: 62
vctf-timberland-preview1Version: 1.0 Final
Compatibility: UT3
Description: A remake of Halo's Timberland, for UT3.

Changes from the beta to the final include:

- Vehicles cannot enter the bases
- New Halo ring in the skybox
- Improved bot pathing
- Flak cannon on the 2nd level of the base
- More scenery added to the level, including a new waterfall and less of a gap near the waterfall
- New lights outside of each flag base, also team colored indicator lights on the ground near the bases
- Jump pad access to get to the 2nd floor of flag bases


(The files go in your "documents" -> My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps)

A very big thanks to:
- Jeri a.k.a. Jansoft88
file icon vCTF-TrainCrossing 02.11.2008 Zugriffe: 2
vctf-traincrossing_ut3_map-----------------------------------------------------
General Info
-----------------------------------------------------
Title: VCTF-TrainCrossing
Filename: VCTFTrainCrossing.zip
Author: Nathaniel Rossol (_N_)
Release Date: October November 1, 2008
Version: 1.1

-----------------------------------------------------
Author's Notes
-----------------------------------------------------

For this map, I tried to capture the core of what makes most VCTF maps fun, whilst also adding something very new. In this map, players can use the environment to a much greater effect thanks to the animated movers including two trains and a Cargo Boat.

Gameplay: This map features a coastal city divided by a river running through it. Although a suspension bridge offers a means by which to cross the river, there are in fact many ways for a flag carrier to get across the river:
-Take the train! Every few minutes a train shows up at the station. Ride on it's roof to get across the river
-Take the boat! A Cargo boat hauls cargo back and forth across the river. Ride on the boat deck, but beware of enemies who might be doing the same.
-Fly across! Both the cicada and manta can sail across the water in no time. Helping a teammate grapple across is a good idea too!
-Swim! A bit slower than taking the bridge, but possibly offers the most stealthy way to enter the opposing area.

Overall, the map is designed such that the team with the best balance of defence, offense and strategy should quickly prevail. The map is also designed to accommodate a large number of players.

Visual: I wanted to give the map an early-morning, 9 or 10 am kind of feel. Like the day is just getting started. I also wanted to make ample use of varied color and geometry to make each building in the map very unique in appearance so that players can look at almost any view and immediately get their bearings and also just feel as though they are in a very diverse setting.

Overall, I hope players enjoy my unique style and perspective on this warfare map.

 

 

 
 
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