The Ball
The Ball is an episodic action puzzle game that has been released in chapters including Pehua, Oztoc, Teotl, and Hueca. Originally developed as a mod for Unreal Tournament 3, The Ball has won multiple honors in the $1 Million Intel Make Something Unreal Contest.
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Version: January 2010 UDK Beta
January 2010 Beta
Improved UDK Features and Tools:
* Decal improvements
o Lit translucent decals are now supported.
+ Allows much better blending of decal edges into the environment.
o Shadowmap support for decals
+ Works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights.
+ Works when decal is attached to texture and vertex lightmapped.
* Animtrails: Animation driven trail emitters
o Allows artists to easily create particle trails following animations.
o http://udn.epicgames.com/Three/AnimTrails.html
* Ongoing UTGame de-nativization
o Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript.
o This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.
+ Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.
* Fixed Lightmass generating directional lighting being flipped in the texture's V direction
More Information at
http://www.udk.com/features.html
Introducing Whizzle...
The first game created from the ground up with UDK. Developed by Psyonix Studios, Whizzle is a vertical scrolling puzzle game that demonstrates how to take advantage of UDK’s particle effects, physics system, animation editor and more.