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UT 3: BetaPatch 1.3
Geschrieben von . Schwarzlicht   
Wednesday, 5. December 2007

Ohne große Worte zu verlieren, der BetaPatch 1.3 ist zum testen an die Mailliste herausgegangen (noch nicht public!). Hier ist die Changelog:
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.


Server Browser:
- Implemented a Favorites tab page in the server browser.
- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language


User Interface:
- Fixed up the GDF project for Vista


Networking:
- Fixed "open" console command when connecting to Internet servers
- Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer
()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
- Added "BecomeActive" exec to switch from spectator to player


Server Admin:
- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
- Fixed IP addresses being reported in host byte order instead of network byte order


Map Specific:
- Improved bot AI with Leviathan in Torlan. The patch is still privately released. Do not ask for download links.

 


Letzte Aktualisierung ( Sunday, 9. December 2007 )
 
UT 2004 Patch 3369 *Update*
Geschrieben von . Schwarzlicht   
Thursday, 24. November 2005
Ist jetzt offiziell verfügbar ! Download

Der Patch 3369 ist schon etwas länger in Arbeit. Jedoch wurde er nun zum testen an die Serveradmins verteilt. Laut Angaben sollen Performance Probleme mit den 32 Player ONS Server behoben werden. Eine kleine Liste zu den Fixes hab Ihr hier:

    General Gameplay:
  • Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
  • Fixed some vehicle weapon effects staying around when bots stopped firing them.
  • Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
  • Fixed manta and raptor spinning sometimes when player enters
  • SPMA camera explodes if it hits water.
  • Don't allow SPMA camera view to go outside world.
  • Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
  • Fixed low gravity not working properly in second and successive rounds of onslaught.
  • Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
  • Fixed spawning multiple energycores in Assault.
  • Can now throw linkgun with 1 ammo left.
  • Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
  • Fixed CTF Flags not returning exploit
  • Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)
    Networking:
  • Various networking serialization optimizations.
  • Fixed issues where players would not properly be sent to the Spectating state on clients.
  • Fix for eyeheight getting screwed up on client
  • Server optimization - players don't do line of sight checks with each other
  • Don't replicate pawn.ViewPitch to netowner
  • Fixed CTF flag not properly attaching to vehicles on net clients.
  • Made CD key hashes sent by clients more secure.
  • Fixed various exploits.
  • Merged Michiel Hendrick's HTTP redirect code improvements.
  • Merged Fix for Map Vote Bug that cut off some chat text
  • Merged Fix for Map Vote Bug that caused the window to open twice
  • Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
    Engine:
  • Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
  • Fixed -Mod= to support proper exporting of headers
  • Convert '|' to 'I' in player names.
  • Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
  • Fix and optimization for projector rendering.
  • Various changes to support 64 bit version.
  • Scripted texture changes so they don't render upside down on OpenGLDrv.
  • Fixed weather effects on OpenGLDrv.
  • Fix for dynamic projectors not working with OpenGL

Download
Thread AtariForum

Letzte Aktualisierung ( Friday, 2. December 2005 )
 
UT 3: Eigene Fadenkreuze
Geschrieben von . Schwarzlicht   
Monday, 3. December 2007

In der Version 1.0 von Unreal Tournament 3, gibt es keine Möglichkeit, ein eigenes Fadenkreuz auszuwählen. Im BetaPatch 1.2 wurde diese Funktion zum Teil nachgeliefert.

Eingestellt wird das ganze in der „Dokumente\My Games\Unreal Tournament 3\UTGame\Config\UTWeapon.ini.“ über Koordinatenangabe.
Als Erleichterung, hat Jeppo (UTzone) auf seiner Seite, ein Script zum bestimmen der Koordinaten erstellt.

UT 3 Crosshair Designer
 


 
DM-Noxious-Fumes
Geschrieben von . Schwarzlicht   
Sunday, 13. November 2005
Diese UT 2004 DM Map ist mal eine Abwechslung in Sachen Farbwahl. Schauplatz ist eine Art Fabrik die schön fleißig diesen grünen Qualm in die Luft pustet. Vom Aufbau her sind die Gänge in der Map ausreichen große gebaut. Auf aufwändige Details wird allerdings hier verzichtet, was natürlich den Gameplay zugute kommt.

dm_noxious_fumes_nox00.jpg dm_noxious_fumes_nox04.jpg

Download

 
UT 3: Rypel Cam Released!
Geschrieben von . Schwarzlicht   
Friday, 30. November 2007

Das aus UT 2004 bekannte Tool *Rypel Cam*, welches zum Erstellen von Videos aus den aufgenommen UT-Demos verwendet wurde, ist nun auch für die ersten Versionen von Unreal Tournament 3 verfügbar.

Webseite
Download (für Version 101)
Download (für Version 100)
 


Letzte Aktualisierung ( Sunday, 9. December 2007 )
 


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